Fallout 4 PC Item Codes. However, to make life a little easier for PC gamers, there are certain codes you can use to spawn items in the game. These codes will help you spawn weapons, bottle caps and more near your location. To spawn an item near your location, open the command console and type: player.placeatme item code. Command Effect Example Notes Screenshot disable: removes object from the game disable Object selected is removed from game. For example, a traffic cone outside Vault 111. Open console, click on object, then type the 'Disable' command and the object will disappear.
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Other resources:
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[Guide: How to Change Settlement Object and Population Limits] (/r/fo4/comments/3th4gf/guide_changing_settlement_object_and_population/)
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To customize an armor or weapon item, drop the object on the ground.
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Target the object and hold the E key to grab the object.
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With the console open, type 'GetPlayerGrabbedRef' to determine the Form ID of the object.
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In the console, type '[FormID].amod' followed by the Form ID of the object mod (OMOD) found below.
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The item will respawn in place with the mod. Note: The Form ID of the modded item may have changed! If you want to change the mod, you should repeat Steps 1-3.
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Items appear to be limited to one Legendary mod at a time. Attaching a mod will replace the current mod. If, for some reason, you need to remove a specific mod, you can use the 'rmod' command.
Example:
ff001e12.amod 1cc2ad
Command | Alias | Params | Description |
---|---|---|---|
AttachMod | amod | Form, iAttachIndex | Attach a mod to an object |
RemoveMod | rmod | Form | Remove a mod from an object |
SpawnDupe | Make a duplicate ref of the selected ref | ||
DuplicateAllItems | Duplicate all items in the selected container | ||
RemoveAllItems | Remove all items from the selected container | ||
GetPlayerGrabbedRef | Returns the Form ID of the grabbed ref |
Note: I don't know what the Int parameters do. Experiment!
Complete table of OMODs
Below you'll find primarily Legendary or special OMODs. For a table of all OMODs, click here.
If an item has a keyword below and that keyword is allowed, the object mod can be attached to that item.
Attachable | Keyword | Object Mod |
---|---|---|
Allowed | ArmorBodyPartChest | Martyr's |
Allowed | ma_LaserMusket | Automatic |
Allowed | ObjectTypeArmor | Assassin's |
Allowed | ObjectTypeArmor | Bolstering |
Allowed | ObjectTypeArmor | Cavalier's |
Allowed | ObjectTypeArmor | Chameleon |
Allowed | ObjectTypeArmor | Cunning |
Allowed | ObjectTypeArmor | Duelist's |
Allowed | ObjectTypeArmor | Exterminator's |
Allowed | ObjectTypeArmor | Fortifying |
Allowed | ObjectTypeArmor | Ghoul Slayer's |
Allowed | ObjectTypeArmor | Hunter's |
Allowed | ObjectTypeArmor | Lucky |
Allowed | ObjectTypeArmor | Mutant Slayer's |
Allowed | ObjectTypeArmor | Poisoner's |
Allowed | ObjectTypeArmor | Powered |
Allowed | ObjectTypeArmor | Punishing |
Allowed | ObjectTypeArmor | Safecracker's |
Allowed | ObjectTypeArmor | Sharp |
Allowed | ObjectTypeArmor | Titan's |
Allowed | ObjectTypeArmor | Troubleshooter's |
Allowed | ObjectTypeArmor | VATS Enhanced |
Allowed | ObjectTypeArmorLeg | Acrobat's |
Allowed | ObjectTypeArmorLeg | Sprinter's |
Allowed | ObjectTypeWeapon | Assassin's |
Allowed | ObjectTypeWeapon | Crippling |
Allowed | ObjectTypeWeapon | Enraging |
Allowed | ObjectTypeWeapon | Exterminator's |
Allowed | ObjectTypeWeapon | Freezing |
Allowed | ObjectTypeWeapon | Ghoul Slayer's |
Allowed | ObjectTypeWeapon | Hunter's |
Allowed | ObjectTypeWeapon | Instigating |
Allowed | ObjectTypeWeapon | Irradiated |
Allowed | ObjectTypeWeapon | Junkie's |
Allowed | ObjectTypeWeapon | Kneecapper |
Allowed | ObjectTypeWeapon | Lucky Weapon |
Allowed | ObjectTypeWeapon | Mutant Slayer's |
Allowed | ObjectTypeWeapon | Nocturnal |
Allowed | ObjectTypeWeapon | Penetrating |
Allowed | ObjectTypeWeapon | Poisoner's |
Allowed | ObjectTypeWeapon | Powerful |
Allowed | ObjectTypeWeapon | Quickdraw |
Allowed | ObjectTypeWeapon | Relentless |
Allowed | ObjectTypeWeapon | Staggering |
Allowed | ObjectTypeWeapon | Troubleshooter's |
Allowed | ObjectTypeWeapon | Wounding |
Allowed | WeaponTypeBallistic | Explosive |
Allowed | WeaponTypeBallistic | Incendiary |
Allowed | WeaponTypeBallistic | Plasma Infused |
Allowed | WeaponTypeBallistic | Violent |
Allowed | WeaponTypeGun | Never Ending |
Allowed | WeaponTypeGun | Nimble |
Allowed | WeaponTypeGun | Rapid |
Allowed | WeaponTypeGun | Stalker's |
Allowed | WeaponTypeGun | Two Shot |
Allowed | WeaponTypeGun | VATS Enhanced |
Allowed | WeaponTypeMeleeAndHandToHand | Berserker's |
Allowed | WeaponTypeMeleeAndHandToHand | Bloodied |
Allowed | WeaponTypeMeleeAndHandToHand | Cavalier's |
Allowed | WeaponTypeMeleeAndHandToHand | Furious |
Allowed | WeaponTypeMeleeAndHandToHand | Sentinel's |
Allowed | WeaponTypeMeleeAndHandToHand | VATS Enhanced |
Disallowed | NoUnlimitedAmmo | Never Ending |
Disallowed | WeaponTypeCryoGun | Freezing |
Disallowed | WeaponTypeGammaGun | Two Shot |
Legendary Armor Mods
FormID | Type | Prefix | Effect |
---|---|---|---|
1F7A75 | AP | Powered | Increases AP refresh speed |
1F1D62 | AP | V.A.T.S. Enhanced | -10% AP cost in V.A.T.S. (does not add prefix) |
1F1DF9 | DR | Acrobat's | -50% damage from falling |
1F1DF3 | DR | Assassin's | -15% damage from humans |
1F8165 | DR | Bolstering | Up to +35 energy and damage resistance as HP diminishes |
1F579D | DR | Cavalier's | -15% damage while blocking or sprinting |
1F81ED | DR | Exterminator's | -15% damage from Mirelurks and bugs |
93BBD | DR | Freefall | No falling damage |
1F1DEE | DR | Ghoul Slayer's | -15% damage from Ghouls |
1F1DEB | DR | Hunter's | -15% damage from animals |
1F1DF4 | DR | Mutant Slayer's | -15% damage from Super Mutants |
1F3072 | DR | Poisoner's | +25 poison resistance |
1F81EE | DR | Troubleshooter's | -15% damage from robots |
1F1E0C | PA | Almost Unbreakable | Quadruples durability |
1F1E0B | PA | Low Weight | Low carry weight |
1F57E4 | PA | Titan's | -15% damage while standing and not moving (no prefix) |
1CF57C | SPECIAL | Cunning | +1 Perception, +1 Agility |
1CF57F | SPECIAL | Fortifying | +1 Strength, +1 Endurance |
1CF57E | SPECIAL | Lucky | +2 Luck |
1CF57D | SPECIAL | Sharp | +1 Charisma, +1 Intelligence |
1F4D18 | Misc | Chameleon | Hard to detect while sneaking and not moving (also adds invisibility visual effect) |
1F3A49 | Misc | Duelist's | +10% chance to disarm melee attacker on hit |
1F2D3D | Misc | Martyr's | Temporarily slows time during combat at or below 20% HP |
1F1E47 | Misc | Punishing | Reflects 10% of melee damage back on attacker |
1F3CA9 | Misc | Safecracker's | Increases size of sweet spot while picking locks |
1F1C2F | Misc | Sprinter's | +10% increased movement speed |
FormID | Type | Prefix | Effect |
---|---|---|---|
1F1026 | AP | Quickdraw | Costs 25% fewer AP |
1ED37E | AP | Relentless | Refills your AP on a critical hit |
1F04BD | AP | Stalker's | If you are not yet in combat, increases V.A.T.S. accuracy but costs more AP |
1CC2AA | AP | V.A.T.S. Enhanced (Gun) | Improved VATS hit chance, 25% less AP cost |
2056F0 | AP | V.A.T.S. Enhanced (Melee) | 40% less AP cost |
1E6D6B | Crit | Crippling | +50% limb damage |
1F6AD4 | Crit | Enraging | Critical hits cause target to frenzy |
1F1048 | Crit | Kneecapper | +20% chance to cripple the target's leg |
1CC2A6 | Crit | Lucky Weapon | 2x critical damage, +15% critical refill rate |
1EF5D7 | Damage | Berserker's | Increases damage as you decrease your DR |
1EC036 | Damage | Bloodied | Increases damage as you decrease your HP |
1E73BD | Damage | Explosive | Bullets explode on impact and inflict 15 AOE damage |
1F5479 | Damage | Freezing | +10 cryo damage and will freeze targets on critical hits |
1EF481 | Damage | Furious | Increases damage with each hit on same target |
1F04B8 | Damage | Instigating | 2x damage if the target is at full health |
1EB99A | Damage | Junkie's | Increases damage as you increase the number of your withdrawal effects |
1E8174 | Damage | Nocturnal | Increases damage as night grows longer and decreases damage during the day |
1F4426 | Damage | Penetrating | Ignores 30% of the target's damage and energy resistance |
1F9B4D | Damage | Plasma Infused | +10 energy damage and can turn enemies into goo |
1CC2AB | Damage | Powerful | +25% damage |
1EC56D | Damage | Rapid | Provides 25% faster fire rate, 15% faster reload |
1CC2AD | Damage | Two Shot | Shoots an additional projectile |
1F7B8A | Damage | Violent | +25% damage and limb damage, but has more recoil |
1E7173 | DoT | Incendiary | +15 fire damage |
1CC469 | DoT | Irradiated | +50 radiation damage |
1F31B9 | DoT | Poisoner's | Target is poisoned for 10 seconds |
1E7C20 | DoT | Wounding | +25 bleeding damage |
1F57E2 | DR | Cavalier's | -15% damage while blocking or sprinting |
1F5995 | DR | Sentinel's | -15% damage while standing and not moving |
1E6846 | Racial Enemy | Assassin's | +50% damage vs. humans |
1F81EB | Racial Enemy | Exterminator's | +50% damage vs. Mirelurks and bugs |
1E6847 | Racial Enemy | Ghoul Slayer's | +50% damage vs. Ghouls |
1E6845 | Racial Enemy | Hunter's | +50% damage vs. animals |
1E6848 | Racial Enemy | Mutant Slayer's | +50% damage vs. Super Mutants |
1F81EC | Racial Enemy | Troubleshooter's | +50% damage vs. robots |
A4739 | Misc | Automatic | Automatic fire mode |
1F109C | Misc | Medic's | Heals targets instead of hurting them (game data says DO NOT USE) |
1CC2AC | Misc | Never Ending | Unlimited ammo capacity (no reload) |
1EBABD | Misc | Nimble | 75% faster movement while aiming |
1E81AB | Misc | Staggering | Chance to stagger on hit |
Special Mods
FormID | Type | Prefix | Effect |
---|---|---|---|
225AED | Melee | Grognak's Axe | Hits cause more stagger, and targets take bleed damage |
225AEE | Melee | Grognak's Loin-cloth | Increases the wearer's strength and melee damage. |
22879C | Power Armor | Piezonucleic Lining | Rad exposure increases AP refresh speed |
238732 | Melee | Shem Drowne's Revolutionary Sword | Targets take radiation damage |
226436 | Melee | World Series Logo | Small chance to send targets flying |
FormID | Type | Prefix | Effect |
---|---|---|---|
226712 | Damage | Institute Killer Weave | +10% damage against Institute members and synths |
20DE3F | DR | Ballistic Weave | Adds Damage and Energy Resistance |
22DC7A | DR | Ballistic Weave Mk2 | Improved Damage and Energy Resistance |
22DC7B | DR | Ballistic Weave Mk3 | Better Damage and Energy Resistance |
22DC7C | DR | Ballistic Weave Mk4 | Superior Damage and Energy Resistance |
22DC7D | DR | Ballistic Weave Mk5 | Exceptional Damage and Energy Resistance |
![Fallout Fallout](/uploads/1/2/3/9/123914478/402322767.png)
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